ul emotions, but games force you to decide. to choose, to prioratize. All the fundumental benefits of gaming derive from this fundumental virtue, because learning to make the right decisions: weighing evidence, analyzing situations, consulting your long-term goals, and then deciding. No other pop cultural form directly engages the brain's decision-making apparatus in the same way. From the outside, the primary activity of a gamer looks like a fury of clicking and shooting, which is why so much of the conventional wisdom about games focuses on hand-eye coordination. But if you peer inside the gamer's mind, the primary activity turns out to be another creature altogether: making decisions, some of them snap judgements, some long-term strategies.
--Steven Johnson, "Everything bad is good for you", p 41)
Montag, 29. Juni 2009
Reading is not an active, participatory process; it's a submissive one. The book readers of the younger generation are learning to "follow the plot"..
instead of learning to lead. --Steven Johnson "Everything bad is good for you", p20.
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