Montag, 29. Juni 2009

"far more than books or movies or music, games force you to make _decisions_. Novels may activate your imagination, and music may conjure up powerf..

ul emotions, but games force you to decide. to choose, to prioratize. All the fundumental benefits of gaming derive from this fundumental virtue, because learning to make the right decisions: weighing evidence, analyzing situations, consulting your long-term goals, and then deciding. No other pop cultural form directly engages the brain's decision-making apparatus in the same way. From the outside, the primary activity of a gamer looks like a fury of clicking and shooting, which is why so much of the conventional wisdom about games focuses on hand-eye coordination. But if you peer inside the gamer's mind, the primary activity turns out to be another creature altogether: making decisions, some of them snap judgements, some long-term strategies.
--Steven Johnson, "Everything bad is good for you", p 41)

Reading is not an active, participatory process; it's a submissive one. The book readers of the younger generation are learning to "follow the plot"..

instead of learning to lead. --Steven Johnson "Everything bad is good for you", p20.